The other face of Virtual Reality Devices – Video Streaming at Gun Point

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Source:- Samsung.com
Source:-Samsung.com

Howdy, Digital People! 

Here’s your Digital Tomorrow

The year of 2016 can be termed as “The year of Virtual Reality” and the whole world is excited about this new technology. It all started with CES 2016 event, which was held in January 2016; the major tech giants like Sony, Facebook, HTC, Samsung showcased their Virtual Reality (VR) expertise & since then tech enthusiastic people are busy in analyzing the new products which are launched in market. This new technology will reshape our future and will  be ours The Digital Tomorrow.

Majority of  you might know the advantages of VR technology and how it impacts our future, but the most important and the neglected part  is its impact on our health. Yes, in layman words if I have to tell how it feels to experience videos in VR,is like watching TV at point blank.

Since my childhood, I have been advised by my parents not to watch TV from close range as it effects my vision & I hope everybody else might have experienced the same. Now in the VR era if we start watching videos at the closest range possible, then what might happen to our eyes? brain? nervous system?. These are the questions we need to ask ourselves before opting for an VR device.

Negative Effects of Virtual Reality Technology

 

Source:-connectedlife.style
Source:-connectedlife.style

The biggest danger for people using VR  is disconnection from the real world & immersing completely in virtual world. Even at present in the smartphone era, many people find themselves so immersed in social media and video games that they lose touch with reality. They spoil their health and also social life.

There are few cases reported by Time magazine, occurred in south Korea-       In first case, the incident involved a 3-month-old child who starved to death while the parents were caring for an in-game child. The second death was that of a 22-year-old man who went into cardiac arrest after playing the popular game StarCraft for 50 hours straight in 2005. VR technology will immerse the game enthusiastic people even deeper into the game and will likely increase this trend of excessive gaming and video game addiction.

Dopamine – A Pleasure causing chemical 

 

According to  American Academy of Neurology, there is a  strong connection between pleasure causing chemical in brain called Dopamine and video games. This chemical release is very similar to that of both gambling and drug addiction and is triggered by the sense of accomplishment players feel after completing short tasks in video games. This form of addiction is most likely to occur in young adults and teens because the frontal lobes of the brain – the parts that are responsible for weighing consequences and making decisions. With the addition of the VR, the rewards can seem more real to the player and therefore cause a greater release of dopamine.

Other Serious Effects

 

Source:-economydecoded.com
Source:-economydecoded.com

Normally  large percentages of people experience stress or anxiety after wearing a full occlusion headset for more than a 20-30 minutes. Other negative physical side effects can include severe eyestrain, nausea(Nausea is a sensation of unease and discomfort in the upper stomach with an involuntary urge to vomit), motion sickness, cyber sickness & also 60% of neurons shut down in Virtual Reality environments.

People who are strapped into a fully occluded device cannot see anything around them, creating physical dangers. In addition, their eyes must strain to focus on a pixelated screen that uses a single refractive optic element that inadequately addresses the optic issues with near-to-eye devices, and many headsets quickly become uncomfortable after a few minutes.

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Below are few Comments

 

According to The Wall Street Journal

Virtual Reality is already known to cause headaches, nausea, and eyestrain. Makers of Virtual Reality headsets do not suggest that children use them, drive, or do other complicated tasks if the user feels different after an experience with virtual reality, and some makers want users to take ten-minute breaks every half hour.”

 

According to Oculus Rift Chief Executive Mr Brendan Iribe

“Not every experience would be comfortable to undergo with virtual reality.  There’s going to be a lot of content that you’re only going to want to watch on a [two-dimensional] screen. You’re not going to want to be necessarily in a car chase in VR. That’s going to be too much motion.Keeping a healthy balance of real life and virtual reality experiences will be on the consumers’ shoulders”.

According to The Kernel

“Once people can have full access to virtual reality, some will likely use it to escape everyday life. Some will use virtual reality like a drug and use it in unhealthy ways”.

 

Final Words

 

  • Like many other things, the full list of side effects of using virtual reality probably won’t be known for years until after they’ve already been in common usage.
  • Resist yourself from spending not more than 30 min a day with VR device
  • Avoid giving access to children below 13 years

You can download this report for free by completing a simple survey, click here
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